Call Girls Pune Just Call 9907093804 Top Class Call Girl Service Available
Learning 3 0
1. The evolution of learning and the future ahead
1990 - 2000 2000 - 2009 2009 - 2013
• Corporate Universities
• CLO Role established
• Learning Management System implementation
• Massive investment in e-learning content
Learning 2.0
• Social and Mobile learning
• Collaborative learning
• Simulations
• Gamification
Learning 3.0
• Community – learning around the shape of work
• Soft is Hard
• Big Data Driven
• Customer Centric
2014 - 2020
MOOC? eLearning
mLearning
uLearning
Gamification
eBooks
Open learning
Oculus Rift
Google cardboard
Learning labs
Experience centres
Video
3D and 4D reality
iBeacon
Augmented reality
Classroom of the future
Hologram
Leap Motion
Traditionalist
1922 – 1943
Baby boomers
1943 – 1960
Gen X
1960 - 1980
Millennials / Gen Y
1980 - 2000
Gen Z
2000 - →
2. Learning 1.0
!
Learning 2.0
?
?
?
?
?
!
Facilitation
• Classroom based
• eLearning
• eBooks
• Video
Questioning
• Open learning
• Learning labs
• 3D / 4D reality
• Experience center
• mLearning
!
?
?? ! !
Sharing
• uLearning*
• Gamification
• MOOCS
• Google cardboard
• Leap Motion
• Hologram
• iBeacon
• Learning by sharing.
• Technology is everywhere.
• Anybody, anywhere can be a facilitator.
• Learning takes place everywhere.
• Learning is social, participatory and community based.
• Community driven.
• Learning by asking.
• Learning, facilitator to
student, and student to
student.
• Technology is mobile.
• Facilitators are subject
matter experts (SME’s).
• Learning is active,
social and collaborative.
• Context driven
• Learning through the facilitator / medium.
• Learning, facilitator to student.
• Technology is classroom based.
• Facilitators are subject matter
experts (SME’s).
• Learning is passive and
individual.
• Content driven.
Learning 3.0
*Ubiquitous Learning
Learning 3.0