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Understanding Contextual Factors in
Location-aware Multimedia Messaging!
                       Abdallah	
  “Abdo”	
  El	
  Ali	
  

                                       Frank	
  Nack	
  
                                Lynda	
  Hardman	
  
Outline!

    I.      Introduc*on	
  

    II.     Prototype	
  

    III.    Diary	
  Study	
  

    IV.     Results	
  

    V.      Conclusions	
  &	
  Future	
  Work	
  


2     Introduction"   "     Prototype" "   "   Diary Study"   "   Results " "   Conclusions"
Motivation!

	
     Ubiquitous	
  Compu*ng	
  promises	
  
       to	
  populate	
  our	
  daily	
  lives	
  with	
  
       specialized	
  ‘context-­‐aware’	
  services	
  
       that	
  enhance	
  our	
  experience	
  
	
     	
   easier	
                       (Weiser, 1995)"
	
     	
   friendlier	
  
	
     	
   efficient	
  

	
     Loca*on-­‐awareness	
  (GPS)	
  	
  
       Context-­‐awareness	
  (human	
  intent?)	
  
	
     	
                                (Dey, 2002)"

3      Introduction"   "    Prototype" "    "    Diary Study"   "   Results " "   Conclusions"
! Case Study: Location-aware
                                     Multimedia Messaging (LMM)!
	
             	
  
	
             	
  Geo-­‐tagged	
  
               mul*media:	
  photos,	
  text,	
  
               video,	
  audio	
  	
  
	
  	
         	
  Made	
  at	
  a	
  loca*on	
  and	
  
               viewed	
  at	
  that	
  loca*on	
   	
  
	
             	
  
	
             Assump:on:	
  LMMs	
  can	
  
               reflect	
  cultural	
  aspects	
  of	
  
               people’s	
  experiences	
  and	
  
               make	
  them	
  visible	
  at	
  
               loca*ons	
  
	
             	
  
	
             	
  Window	
  into	
  experiences?	
  
	
             	
                                           e.g.,	
  Photos	
  of	
  sunset,	
  tagged	
  with	
  sunset,	
  taken	
  at	
  
                                                            *me	
  t	
  indicates	
  X	
  was	
  appreciating something
           4        Introduction"   "    Prototype" "   "     Diary Study"           "       Results " "             Conclusions"
What is an Experience?!

    	
         Memory	
  View:	
  Result	
  of	
  an	
  experience	
  process.	
  
               Experience	
  memory	
  consists	
  of	
  one	
  or	
  more	
  actors,	
  
               spa*otemporal,	
  social,	
  cogni*ve,	
  and	
  affec*ve	
  aspects	
  
                                                                             based on idea of episodic memory "
                                                                             (Tulving, 1993)


    	
         	
  “Looking	
  at	
  these	
  photos	
  reminds	
  me	
  of	
  the	
  good	
  
               *mes	
  we	
  had	
  at	
  the	
  last	
  ICMI	
  conference	
  in	
  Beijing”	
  
    	
         	
  Post-­‐hoc	
  representa*on	
  
    	
         	
  
    	
         	
  Used	
  as	
  a	
  framework	
  to	
  understand	
  the	
  contextual	
  
               factors	
  in	
  LMM	
  
    	
         	
  Emphasis	
  on	
  message	
  produc*on	
   	
  

5          Introduction"   "     Prototype" "    "     Diary Study"     "    Results " "       Conclusions"
Questions!


    1.    What	
  contextual	
  factors	
  are	
  involved	
  in	
  using	
  LMM	
  
          systems?	
  

    2.    Can	
  these	
  factors	
  inform	
  the	
  study	
  and	
  design	
  of	
  future	
  
          LMM	
  systems?	
   	
  




    	
   	
   	
          Exploratory	
  study!	
  
6     Introduction"   "    Prototype" "    "    Diary Study"    "    Results " "     Conclusions"
Related Work!
	
  	
     GeoMedia	
  (Papliatseyeu	
  &	
  Mayora,	
  2008):	
  	
  
	
         	
   -­‐	
  permits	
  aaaching	
  mul*media	
  messages	
  (as	
  images,	
  audio	
  
           	
   or	
  	
  video)	
  to	
  loca*ons	
  
	
         	
   -­‐	
  no	
  user	
  study	
  

	
         GeoNotes	
  (Persson	
  &	
  Fagerberg,	
  2002)	
  and	
  E-­‐graffi*	
  (Burrell	
  &	
  
           Gay,	
  2002):	
  	
  
	
         	
   -­‐	
  loca*on-­‐aware	
  systems	
  that	
  allow	
  users	
  to	
  leave	
  textual	
  
           	
   	
  	
  messages	
  such	
  as	
  reminders	
  or	
  post-­‐it	
  notes	
  at	
  loca*ons	
  
	
         	
   -­‐	
  extensively	
  studied	
  in	
  real-­‐world	
  usage	
  contexts	
  
	
         	
   -­‐	
  focus	
  on	
  user	
  reac*ons	
  to	
  designed	
  systems	
  
	
         	
   -­‐	
  tools	
  used	
  as	
  loca*on-­‐based	
  e-­‐mail	
  

	
         We	
  were	
  interested	
  in:	
  
	
         	
   -­‐	
  whether	
  mul*media	
  messages	
  can	
  help	
  understand	
  experiences	
  
7          Introduction"      "     Prototype" "       "     Diary Study"       "      Results " "        Conclusions"
Prototype!

    	
             	
  
    	
             LMM	
  prototype	
  on	
  the	
  Android	
  mobile	
  device	
  
            	
       	
  


    	
             Allows	
  annota*on	
  of	
  loca*ons	
  with	
  mul*media	
  
                   messages	
  (drawings,	
  text,	
  photographs)	
  



    Tool	
  to	
  acquaint	
  study	
  par*cipants	
  with	
  LMM	
  concept	
  

8          Introduction"     "    Prototype" "    "   Diary Study"   "   Results " "   Conclusions"
Prototype: Message Creation!

                                          Create	
  
                                	
      -­‐	
  Touch-­‐based	
  
                                        drawing	
  (doodles)	
  
                                	
      -­‐	
  Wri*ng	
  text	
  


                                              Snap	
  	
  
                                	
      -­‐	
  Photographs	
  



       Engage at t0"                                                               Create at t1"


9   Introduction"    "   Prototype" "     "       Diary Study"   "   Results " "        Conclusions"
Prototype: Message Viewing!

	
             Explore	
  	
  
        	
        When	
  user	
  is	
  at	
  the	
  right	
  
                  posi*on	
  and	
  orienta*on,	
  s/he	
  can	
  
                  view	
  the	
  message	
  



	
             Message	
  appears	
  as	
  an	
  
               Augmented	
  Reality	
  overlay	
  on	
  the	
  
               camera	
  view	
  

                                                                                    View at t2"


       10         Introduction"    "   Prototype" "    "     Diary Study"   "   Results " "       Conclusions"
Diary Study !

     	
       	
  



     	
       Longitudinal	
  (~1	
  week)	
  mul*modal	
  diary	
  method	
  
                                                                          (Amin, 2009)"




     	
       	
  



11          Introduction"   "   Prototype" "   "   Diary Study"   "   Results " "   Conclusions"
Categorization Task!

     	
       	
  Needed	
  for	
  inter-­‐coder	
  reliability	
  (n=6)	
  	
  
     	
       	
  
     	
       Messages	
  categorized	
  according	
  to	
  both:	
  

     	
       	
         Domain:	
  What	
  is	
  the	
  message	
  about?	
  	
   	
                                    	
  	
  	
  	
  	
  
              	
         	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  (e.g.,	
  entertainment,	
  architecture)	
  
     	
       	
  
     	
       	
  	
     Task:	
  What	
  was	
  the	
  purpose	
  of	
  the	
  message?	
  	
  
     	
       	
         	
        (e.g.,	
  apprecia*on,	
  cri*cism)	
  


12          Introduction"             "      Prototype" "           "       Diary Study"           "      Results " "    Conclusions"
Diary Study: Participants !

                                                  	
        	
  
                                                  	
        	
  



     8	
  subjects	
  (6	
  m,	
  2	
  f)	
  aged	
  between	
  13-­‐27	
  (M=	
  23;	
  SD=	
  4.4)	
  




13    Introduction"    "     Prototype" "     "          Diary Study"   "   Results " "      Conclusions"
Diary Study: Materials !


     	
   	
  
     	
  	
  8	
  custom-­‐designed	
  paper	
  diaries,	
  where	
  each	
  had	
  a	
  
              template	
  asking:	
  
        	
          1.	
  Ques*ons	
  about	
  the	
  message	
  
        	
          2.	
  Ques*ons	
  about	
  the	
  subject	
  and	
  her	
  context	
  


     	
  Post-­‐study	
  interview	
  ques*ons	
  



14             Introduction"   "    Prototype" "     "     Diary Study"     "     Results " "   Conclusions"
Diary Study: Materials(1) !

     1.       Ques*ons	
  about	
  the	
  expression:	
  	
  
     	
       	
   	
  
     	
       	
   -­‐	
  Date	
  	
  
     	
       	
   -­‐	
  Time	
  
     	
       	
   -­‐	
  Message	
  format	
  (drawing,	
  text,	
  photo,	
  	
   -­‐	
  
              	
   video,	
  audio	
  recording,	
  other)	
  
     	
       	
   -­‐	
  Title	
  of	
  message	
  
     	
       	
   -­‐	
  Public	
  or	
  private	
  	
  	
  
     	
       	
  


15          Introduction"    "    Prototype" "      "     Diary Study"     "     Results " "   Conclusions"
Diary Study: Materials(2) !

 2.     Ques*ons	
  about	
  the	
  
        subject	
  and	
  her	
  context:	
  

 	
     Spa*otemporal	
  (Q1,	
  Q4)	
  
 	
     Social	
  (Q5)	
  
 	
     Affec*ve	
  (Q3)	
  
 	
     Cogni*ve	
  aspects	
  (Q2,	
  
        Q7,	
  Q8,	
  Q9,	
  Q10,	
  Q11)	
  




16      Introduction"   "    Prototype" "   "   Diary Study"   "   Results " "   Conclusions"
Diary Study: Materials(3) !

     	
       	
  
     	
       Interview	
  Ques*ons:	
  	
  
     	
       	
   	
  
     	
       	
   -­‐	
  Difficulty	
  filling	
  in	
  the	
  diary	
  
     	
       	
   -­‐	
  Media	
  preference	
  
     	
       	
  	
  	
  	
  	
  -­‐	
  Awareness	
  and	
  experience	
  of	
  past	
  week	
  
     	
       	
  	
  	
  	
  	
  -­‐	
  Desire	
  to	
  view	
  and	
  write	
  message	
  metadata	
  
     	
       	
  	
  	
  	
  	
  -­‐	
  Willingness	
  to	
  use	
  a	
  future	
  mobile	
  applica*on	
  
     	
       	
  

17          Introduction"     "     Prototype" "        "     Diary Study"       "     Results " "         Conclusions"
Procedure!

     	
       	
   	
           	
            	
  	
  	
  	
  	
  Info	
  brochure	
  	
  	
  

     	
       	
   	
           	
            	
  
     	
       	
   	
           	
            LMM	
  Prototype	
  Demo	
  	
  

     	
       	
   	
  
     	
       	
   Diary	
  (2	
  mul*media	
  messages	
  per	
  day	
  for	
  1	
  week)	
  	
  



     	
       	
   	
           	
            Post-­‐study	
  Interview	
  	
  
18          Introduction"   "          Prototype" "          "        Diary Study"               "   Results " "   Conclusions"
Results!

     	
             Total	
  message	
  count:	
  110	
  

     	
             Vo*ng	
  “winner-­‐takes-­‐all”	
  procedure	
  used	
  to	
  analyze	
  
                    Categoriza*on	
  Task	
  results	
  (n=6)	
  	
  
            	
             If	
  equal	
  number	
  of	
  responses	
  to	
  two	
  dis*nct	
  categories	
  then	
  
                           expression	
  classified	
  under	
  both	
  	
  
     	
             	
  
     	
             Categoriza*on	
  Task	
  results	
  directly	
  assimilated	
  into	
  diary	
  
                    study	
  results	
  	
  

     	
             	
  

19                 Introduction"       "     Prototype" "       "     Diary Study"       "     Results " "         Conclusions"
Media Choice!

	
          “In	
  the	
  beginning,	
  it	
  was	
  photos,	
  and	
  during	
  the	
  week,	
  
            because	
  it	
  wasn't	
  that	
  interes*ng,	
  I	
  used	
  more	
  text"	
  	
  

	
          	
                 Text	
  (symbolic)	
  can	
  be	
  used	
  to	
  
                               express	
  something	
  beyond	
  
                               quali*es	
  of	
  the	
  loca*on	
  itself	
  
	
          	
  
                                                            Songs	
  act	
  as	
  surrogates	
  for	
  the	
  
                                                            memory	
  of	
  a	
  place	
  




       20
Domain Ratings (N=6) for 110 Messages!


                                    Total = 114%"




21
Task Ratings (N=6) for 110 Messages!


                                    Total = 113%"




22
Spatiotemporal Aspects!

	
          Most	
  Urban	
  expressions	
  fell	
  into	
  Aesthe*cs	
  (63%)	
  and	
  Apprecia*on	
  (49%)	
  	
  
	
          	
  *ght	
  correspondence	
  between	
  being	
  outdoors	
  and	
  aesthe*c	
  apprecia*on	
  

	
          	
                                      	
     Controlling	
  for	
  Public	
  Place,	
  many	
  
                                                           messages	
  were	
  about	
  Ac*vity	
  Repor*ng	
  
                                                           (39%)	
  	
  
                                                    	
     	
  microblogging	
  behavior	
  (e.g.,	
  Twiaer	
  feeds)	
  	
  




       23
Social Aspects!

	
          Difference	
  between	
  public	
  and	
  private	
  messages	
  and	
  messages	
  
            made	
  alone	
  or	
  in	
  the	
  company	
  of	
  others	
  	
  

	
          	
  Messages	
  made	
  alone	
  were	
  also	
  made	
  public	
  (76%)	
  	
  
	
          	
  




       24
(Russell, 1980)

                                        Affective Aspects!

	
          Tendency	
  between	
  being	
  alone	
  and	
  nega*vely	
  valenced	
  
            mood	
  (60%)	
  

	
          	
  Cathar*c	
  outlet	
  typical	
  of	
  web	
  2.0	
  social	
  behavior?	
  	
  




       25
Cognitive Aspects!

	
          Causal	
  rela*on	
  between	
  prior	
  
            ac*vity	
  &	
  message	
  crea*on:	
  35%	
  

	
          Interview:	
  Awareness	
  of	
  daily	
  
            environment?	
   	
  
	
          	
   All	
  reported	
  planning	
  
            	
   behavior,	
  but	
  not	
  if	
  the	
  tool	
  
            	
   is	
  embedded	
  in	
  daily	
  life	
  



       26        Introduction"    "     Prototype" "      "     Diary Study"   "   Results " "   Conclusions"
Viewing Metadata(1)!
	
     	
  
	
     	
  
	
     Context	
  metadata	
  (mood,	
  companions,	
  event)	
  desired:	
  6	
  
       subjects	
  
	
     Standard	
  metadata	
  (name,	
  date,	
  *me)	
  desired:	
  2	
  subjects	
  
	
     	
  

	
     "Not	
  at	
  first	
  sight,	
  that	
  would	
  ruin	
  my	
  personal	
  view	
  of	
  
       their	
  message.	
  But	
  it	
  should	
  be	
  available	
  if	
  wanted...why	
  the	
  
       message	
  was	
  made,	
  what	
  did	
  the	
  person	
  want	
  to	
  express."	
  
	
     	
  
27      Introduction"   "    Prototype" "   "    Diary Study"    "    Results " "     Conclusions"
Viewing Metadata(2)!
	
     No*fica*on:	
  
	
     	
   Filter	
  by	
  context:	
  7	
  subjects	
  
	
     	
   Query:	
  1	
  subject	
  
	
     	
  
	
     “If	
  I'm	
  walking,	
  then	
  I'd	
  like	
  to	
  search	
  myself,	
  but	
  if	
  I'm	
  	
  	
  
       biking,	
  I'd	
  like	
  noEficaEon	
  of	
  what	
  there	
  is”	
  
	
     	
  

	
     	
  No*fica*on	
  should	
  depend	
  on	
  the	
  situa*on	
  subjects	
  
       are	
  in	
  to	
  avoid	
  interrup*on	
  
	
     	
  Personaliza*on	
  best	
  considered	
  itself	
  context-­‐dependent?	
  
28       Introduction"     "      Prototype" "       "     Diary Study"        "     Results " "         Conclusions"
Limitations!
     	
            	
  
     	
            2	
  expressions	
  per	
  day	
  for	
  one	
  week	
  is	
  unnatural	
  
            	
         Cogni*ve	
  effort	
  	
  



     	
            Availability	
  of	
  media	
  capture	
  devices	
  
            	
         Instruc*ons	
  insufficient	
  




29                 Introduction"   "     Prototype" "   "   Diary Study"    "    Results " "     Conclusions"
Implications!

            Predominant	
  domain	
  (Aesthe*cs,	
  Entertainment)	
  and	
  
             task	
  (Apprecia*on,	
  Ac*vity-­‐repor*ng)	
  categories	
  in	
  
             experience	
  	
  capture	
  behavior	
  

            Applica*on	
  personaliza*on	
  (‘when’)	
  should	
  depend	
  on	
  
             and	
  adapt	
  to	
  the	
  user's	
  context	
  (‘what’)	
  

            Capturing	
  experiences	
  (memory	
  view)	
  vs.	
  the	
  experience	
  
             of	
  capture	
  (process/interac*on	
  view)	
  
     	
      	
   	
  

30      Introduction"   "   Prototype" "   "   Diary Study"   "   Results " "   Conclusions!
Conclusions!


              Paper	
  diary	
  a	
  useful	
  low-­‐fidelity	
  mechanism	
  for	
  
               understanding	
  contextual	
  factors	
  in	
  LMM	
  
     	
        	
   	
      	
  
              Experience	
  memory	
  framework	
  not	
  very	
  useful	
  and	
  effortul	
  
               to	
  analyze	
  	
  clear	
  behavioral	
  paaerns	
  emerge	
  with	
  larger	
  
               datasets?	
  	
  




31          Introduction"   "   Prototype" "   "   Diary Study"   "   Results " "   Conclusions!
Current / Future Work!

            Path	
  planning	
  &	
  POI	
  recommenda*on	
  service	
  based	
  on	
  
             social	
  media	
  content	
  (e.g.,	
  FlickR	
  photos)	
  
     	
      	
  Experience	
  as	
  Memory	
  View	
  



            Mul*modal	
  &	
  Crossmodal	
  feedback	
  in	
  place	
  and	
  path	
  
             recommenders	
  to	
  enhance	
  city	
  explora*on	
  
     	
      	
  Experience	
  as	
  Interac*on	
  View	
  



32      Introduction"   "   Prototype" "   "   Diary Study"   "   Results " "   Conclusions!
Thanks	
  for	
  listening.	
  
                     Ques:ons?	
  

     (VISIT	
  ME	
  AT	
  MY	
  DOCTORAL	
  SPOTLIGHT	
  POSTER)




33   Website:	
  http://staff.science.uva.nl/~elali/
References!
     A.	
  Papliatseyeu	
  and	
  O.	
  Mayora	
  Ibarra.	
  Nailing	
  the	
  reality	
  with	
  GeoMedia:	
  loca*on-­‐
              aware	
  mul*media	
  tags.	
  In	
  Proceedings	
  of	
  MobiMedia’08	
  Conference,	
  Oulu,	
  
              Finland,	
  July	
  2008.	
  ACM.	
  
     A.	
  Amin,	
  S.	
  Townsend,	
  J.	
  Ossenbruggen,	
  and	
  L.	
  Hardman.	
  Fancy	
  a	
  drink	
  in	
  canary	
  
              wharf?:	
  A	
  user	
  study	
  on	
  loca*on-­‐based	
  mobile	
  search.	
  In	
  INTERACT	
  ’09:	
  
              Proceedings	
  of	
  the	
  12th	
  IFIP	
  TC	
  13	
  Interna*onal	
  Conference	
  on	
  Human-­‐
              Computer	
  Interac*on,	
  pages	
  736–749.	
  Springer-­‐Verlag,	
  2009.	
  
     E.	
  Tulving.	
  What	
  is	
  episodic	
  memory?	
  Current	
  Direc*ons	
  in	
  Psychological	
  Science,	
  
              pages	
  67-­‐70,	
  1993.	
  
     J.	
  Burrell	
  and	
  G.	
  K.	
  Gay.	
  E-­‐graffi*:	
  Evalua*ng	
  real-­‐world	
  use	
  of	
  a	
  context-­‐aware	
  system.	
  
              Interac*ng	
  with	
  Computers,	
  14(4):301–312,	
  2002.	
  
     K.	
  Dey.	
  Understanding	
  and	
  using	
  context.	
  Personal	
  &	
  Ubiquitous	
  Compu*ng,	
  5(1):4–7,	
  
              2001.	
  
     M.	
  Weiser.	
  The	
  computer	
  for	
  the	
  21st	
  century.	
  Human-­‐computer	
  interac*on:	
  toward	
  
              the	
  year	
  2000,	
  pages	
  933–940,	
  1995.	
  
     P.	
  Persson	
  and	
  P.	
  Fagerberg.	
  Geonotes:	
  a	
  real-­‐use	
  study	
  of	
  a	
  public	
  loca*on-­‐aware	
  
              community	
  system.	
  Technical	
  Report,	
  2002.	
  
     Russell	
  J.	
  A.	
  (1980).	
  A	
  circumplex	
  model	
  of	
  affect.	
  Journal	
  of	
  Personality	
  and	
  Social	
  
              Psychology,	
  39:1161–1178.	
  

34

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Understanding Contextual Factors in Location-aware Multimedia Messaging

  • 1. Understanding Contextual Factors in Location-aware Multimedia Messaging! Abdallah  “Abdo”  El  Ali   Frank  Nack   Lynda  Hardman  
  • 2. Outline! I.  Introduc*on   II.  Prototype   III.  Diary  Study   IV.  Results   V.  Conclusions  &  Future  Work   2 Introduction" " Prototype" " " Diary Study" " Results " " Conclusions"
  • 3. Motivation!   Ubiquitous  Compu*ng  promises   to  populate  our  daily  lives  with   specialized  ‘context-­‐aware’  services   that  enhance  our  experience       easier   (Weiser, 1995)"     friendlier       efficient     Loca*on-­‐awareness  (GPS)     Context-­‐awareness  (human  intent?)       (Dey, 2002)" 3 Introduction" " Prototype" " " Diary Study" " Results " " Conclusions"
  • 4. ! Case Study: Location-aware Multimedia Messaging (LMM)!         Geo-­‐tagged   mul*media:  photos,  text,   video,  audio           Made  at  a  loca*on  and   viewed  at  that  loca*on           Assump:on:  LMMs  can   reflect  cultural  aspects  of   people’s  experiences  and   make  them  visible  at   loca*ons           Window  into  experiences?       e.g.,  Photos  of  sunset,  tagged  with  sunset,  taken  at   *me  t  indicates  X  was  appreciating something 4 Introduction" " Prototype" " " Diary Study" " Results " " Conclusions"
  • 5. What is an Experience?!   Memory  View:  Result  of  an  experience  process.   Experience  memory  consists  of  one  or  more  actors,   spa*otemporal,  social,  cogni*ve,  and  affec*ve  aspects   based on idea of episodic memory " (Tulving, 1993)     “Looking  at  these  photos  reminds  me  of  the  good   *mes  we  had  at  the  last  ICMI  conference  in  Beijing”       Post-­‐hoc  representa*on           Used  as  a  framework  to  understand  the  contextual   factors  in  LMM       Emphasis  on  message  produc*on     5 Introduction" " Prototype" " " Diary Study" " Results " " Conclusions"
  • 6. Questions! 1.  What  contextual  factors  are  involved  in  using  LMM   systems?   2.  Can  these  factors  inform  the  study  and  design  of  future   LMM  systems?           Exploratory  study!   6 Introduction" " Prototype" " " Diary Study" " Results " " Conclusions"
  • 7. Related Work!     GeoMedia  (Papliatseyeu  &  Mayora,  2008):         -­‐  permits  aaaching  mul*media  messages  (as  images,  audio     or    video)  to  loca*ons       -­‐  no  user  study     GeoNotes  (Persson  &  Fagerberg,  2002)  and  E-­‐graffi*  (Burrell  &   Gay,  2002):         -­‐  loca*on-­‐aware  systems  that  allow  users  to  leave  textual        messages  such  as  reminders  or  post-­‐it  notes  at  loca*ons       -­‐  extensively  studied  in  real-­‐world  usage  contexts       -­‐  focus  on  user  reac*ons  to  designed  systems       -­‐  tools  used  as  loca*on-­‐based  e-­‐mail     We  were  interested  in:       -­‐  whether  mul*media  messages  can  help  understand  experiences   7 Introduction" " Prototype" " " Diary Study" " Results " " Conclusions"
  • 8. Prototype!       LMM  prototype  on  the  Android  mobile  device         Allows  annota*on  of  loca*ons  with  mul*media   messages  (drawings,  text,  photographs)   Tool  to  acquaint  study  par*cipants  with  LMM  concept   8 Introduction" " Prototype" " " Diary Study" " Results " " Conclusions"
  • 9. Prototype: Message Creation! Create     -­‐  Touch-­‐based   drawing  (doodles)     -­‐  Wri*ng  text   Snap       -­‐  Photographs   Engage at t0" Create at t1" 9 Introduction" " Prototype" " " Diary Study" " Results " " Conclusions"
  • 10. Prototype: Message Viewing!   Explore       When  user  is  at  the  right   posi*on  and  orienta*on,  s/he  can   view  the  message     Message  appears  as  an   Augmented  Reality  overlay  on  the   camera  view   View at t2" 10 Introduction" " Prototype" " " Diary Study" " Results " " Conclusions"
  • 11. Diary Study !       Longitudinal  (~1  week)  mul*modal  diary  method   (Amin, 2009)"     11 Introduction" " Prototype" " " Diary Study" " Results " " Conclusions"
  • 12. Categorization Task!     Needed  for  inter-­‐coder  reliability  (n=6)           Messages  categorized  according  to  both:       Domain:  What  is  the  message  about?                                          (e.g.,  entertainment,  architecture)             Task:  What  was  the  purpose  of  the  message?           (e.g.,  apprecia*on,  cri*cism)   12 Introduction" " Prototype" " " Diary Study" " Results " " Conclusions"
  • 13. Diary Study: Participants !         8  subjects  (6  m,  2  f)  aged  between  13-­‐27  (M=  23;  SD=  4.4)   13 Introduction" " Prototype" " " Diary Study" " Results " " Conclusions"
  • 14. Diary Study: Materials !         8  custom-­‐designed  paper  diaries,  where  each  had  a   template  asking:     1.  Ques*ons  about  the  message     2.  Ques*ons  about  the  subject  and  her  context     Post-­‐study  interview  ques*ons   14 Introduction" " Prototype" " " Diary Study" " Results " " Conclusions"
  • 15. Diary Study: Materials(1) ! 1.  Ques*ons  about  the  expression:               -­‐  Date         -­‐  Time       -­‐  Message  format  (drawing,  text,  photo,     -­‐     video,  audio  recording,  other)       -­‐  Title  of  message       -­‐  Public  or  private           15 Introduction" " Prototype" " " Diary Study" " Results " " Conclusions"
  • 16. Diary Study: Materials(2) ! 2.  Ques*ons  about  the   subject  and  her  context:     Spa*otemporal  (Q1,  Q4)     Social  (Q5)     Affec*ve  (Q3)     Cogni*ve  aspects  (Q2,   Q7,  Q8,  Q9,  Q10,  Q11)   16 Introduction" " Prototype" " " Diary Study" " Results " " Conclusions"
  • 17. Diary Study: Materials(3) !       Interview  Ques*ons:               -­‐  Difficulty  filling  in  the  diary       -­‐  Media  preference              -­‐  Awareness  and  experience  of  past  week              -­‐  Desire  to  view  and  write  message  metadata              -­‐  Willingness  to  use  a  future  mobile  applica*on       17 Introduction" " Prototype" " " Diary Study" " Results " " Conclusions"
  • 18. Procedure!                  Info  brochure                         LMM  Prototype  Demo               Diary  (2  mul*media  messages  per  day  for  1  week)             Post-­‐study  Interview     18 Introduction" " Prototype" " " Diary Study" " Results " " Conclusions"
  • 19. Results!   Total  message  count:  110     Vo*ng  “winner-­‐takes-­‐all”  procedure  used  to  analyze   Categoriza*on  Task  results  (n=6)       If  equal  number  of  responses  to  two  dis*nct  categories  then   expression  classified  under  both           Categoriza*on  Task  results  directly  assimilated  into  diary   study  results         19 Introduction" " Prototype" " " Diary Study" " Results " " Conclusions"
  • 20. Media Choice!   “In  the  beginning,  it  was  photos,  and  during  the  week,   because  it  wasn't  that  interes*ng,  I  used  more  text"         Text  (symbolic)  can  be  used  to   express  something  beyond   quali*es  of  the  loca*on  itself       Songs  act  as  surrogates  for  the   memory  of  a  place   20
  • 21. Domain Ratings (N=6) for 110 Messages! Total = 114%" 21
  • 22. Task Ratings (N=6) for 110 Messages! Total = 113%" 22
  • 23. Spatiotemporal Aspects!   Most  Urban  expressions  fell  into  Aesthe*cs  (63%)  and  Apprecia*on  (49%)         *ght  correspondence  between  being  outdoors  and  aesthe*c  apprecia*on         Controlling  for  Public  Place,  many   messages  were  about  Ac*vity  Repor*ng   (39%)         microblogging  behavior  (e.g.,  Twiaer  feeds)     23
  • 24. Social Aspects!   Difference  between  public  and  private  messages  and  messages   made  alone  or  in  the  company  of  others         Messages  made  alone  were  also  made  public  (76%)         24
  • 25. (Russell, 1980) Affective Aspects!   Tendency  between  being  alone  and  nega*vely  valenced   mood  (60%)       Cathar*c  outlet  typical  of  web  2.0  social  behavior?     25
  • 26. Cognitive Aspects!   Causal  rela*on  between  prior   ac*vity  &  message  crea*on:  35%     Interview:  Awareness  of  daily   environment?         All  reported  planning     behavior,  but  not  if  the  tool     is  embedded  in  daily  life   26 Introduction" " Prototype" " " Diary Study" " Results " " Conclusions"
  • 27. Viewing Metadata(1)!           Context  metadata  (mood,  companions,  event)  desired:  6   subjects     Standard  metadata  (name,  date,  *me)  desired:  2  subjects         "Not  at  first  sight,  that  would  ruin  my  personal  view  of   their  message.  But  it  should  be  available  if  wanted...why  the   message  was  made,  what  did  the  person  want  to  express."       27 Introduction" " Prototype" " " Diary Study" " Results " " Conclusions"
  • 28. Viewing Metadata(2)!   No*fica*on:       Filter  by  context:  7  subjects       Query:  1  subject         “If  I'm  walking,  then  I'd  like  to  search  myself,  but  if  I'm       biking,  I'd  like  noEficaEon  of  what  there  is”           No*fica*on  should  depend  on  the  situa*on  subjects   are  in  to  avoid  interrup*on       Personaliza*on  best  considered  itself  context-­‐dependent?   28 Introduction" " Prototype" " " Diary Study" " Results " " Conclusions"
  • 29. Limitations!       2  expressions  per  day  for  one  week  is  unnatural     Cogni*ve  effort       Availability  of  media  capture  devices     Instruc*ons  insufficient   29 Introduction" " Prototype" " " Diary Study" " Results " " Conclusions"
  • 30. Implications!   Predominant  domain  (Aesthe*cs,  Entertainment)  and   task  (Apprecia*on,  Ac*vity-­‐repor*ng)  categories  in   experience    capture  behavior     Applica*on  personaliza*on  (‘when’)  should  depend  on   and  adapt  to  the  user's  context  (‘what’)     Capturing  experiences  (memory  view)  vs.  the  experience   of  capture  (process/interac*on  view)         30 Introduction" " Prototype" " " Diary Study" " Results " " Conclusions!
  • 31. Conclusions!   Paper  diary  a  useful  low-­‐fidelity  mechanism  for   understanding  contextual  factors  in  LMM             Experience  memory  framework  not  very  useful  and  effortul   to  analyze    clear  behavioral  paaerns  emerge  with  larger   datasets?     31 Introduction" " Prototype" " " Diary Study" " Results " " Conclusions!
  • 32. Current / Future Work!   Path  planning  &  POI  recommenda*on  service  based  on   social  media  content  (e.g.,  FlickR  photos)       Experience  as  Memory  View     Mul*modal  &  Crossmodal  feedback  in  place  and  path   recommenders  to  enhance  city  explora*on       Experience  as  Interac*on  View   32 Introduction" " Prototype" " " Diary Study" " Results " " Conclusions!
  • 33. Thanks  for  listening.   Ques:ons?   (VISIT  ME  AT  MY  DOCTORAL  SPOTLIGHT  POSTER) 33 Website:  http://staff.science.uva.nl/~elali/
  • 34. References! A.  Papliatseyeu  and  O.  Mayora  Ibarra.  Nailing  the  reality  with  GeoMedia:  loca*on-­‐ aware  mul*media  tags.  In  Proceedings  of  MobiMedia’08  Conference,  Oulu,   Finland,  July  2008.  ACM.   A.  Amin,  S.  Townsend,  J.  Ossenbruggen,  and  L.  Hardman.  Fancy  a  drink  in  canary   wharf?:  A  user  study  on  loca*on-­‐based  mobile  search.  In  INTERACT  ’09:   Proceedings  of  the  12th  IFIP  TC  13  Interna*onal  Conference  on  Human-­‐ Computer  Interac*on,  pages  736–749.  Springer-­‐Verlag,  2009.   E.  Tulving.  What  is  episodic  memory?  Current  Direc*ons  in  Psychological  Science,   pages  67-­‐70,  1993.   J.  Burrell  and  G.  K.  Gay.  E-­‐graffi*:  Evalua*ng  real-­‐world  use  of  a  context-­‐aware  system.   Interac*ng  with  Computers,  14(4):301–312,  2002.   K.  Dey.  Understanding  and  using  context.  Personal  &  Ubiquitous  Compu*ng,  5(1):4–7,   2001.   M.  Weiser.  The  computer  for  the  21st  century.  Human-­‐computer  interac*on:  toward   the  year  2000,  pages  933–940,  1995.   P.  Persson  and  P.  Fagerberg.  Geonotes:  a  real-­‐use  study  of  a  public  loca*on-­‐aware   community  system.  Technical  Report,  2002.   Russell  J.  A.  (1980).  A  circumplex  model  of  affect.  Journal  of  Personality  and  Social   Psychology,  39:1161–1178.   34