SlideShare ist ein Scribd-Unternehmen logo
1 von 34
By Antti Aapakari
               January 9, 2011
     See me at http://AapakariBlog.com
Follow http://www.twitter.com/aapakari
!    Augmented reality (AR) creates the sensory and
     psychological know-how for users as an
     alternative to reality. More than just one
     expertise, AR is an ever-growing set of devices
     and methods that can be utilized to create the
     psychological sensation of being in an alternate
     space. According to Elizabeth Schofield of
     Fashion’s Collective, the augmented reality
     vernacular has made its way into digital
     marketing in the first decade of the 21st century
     and is characterized as “a outlook of the physical
     real-world natural environment whose
     components are augmented by virtual computer-
     generated imagery.”
                                   See me at: http://AapakariBlog.com

                             !Follow http://www.twitter.com/aapakari –
                              http://www.linkedin.com/in/anttiaapakari   2
!    Augmented reality (AR) research discovers the application
     of computer-generated imagery in live-video streams as
     the way to expand the real-world. Advanced research
     encompasses use of head-mounted displays and virtual
     retinal displays for visualization reasons, and building of
     controlled environments containing any number of sensors
     and actuators.
!    Marketers started to use AR to encourage goods via
     interactive AR applications. For example, at the 2008 LA
     Auto Show, Nissan revealed the notion vehicle Cube and
     offered tourists with the brochure which, when held
     against the webcam, displayed several versions of the
     vehicle. In August 2009, Best Buy ran the circular with an
     augmented reality cipher that allowed users with the
     webcam to interact with the merchandise in 3D. In 2010
     Walt Disney utilised wireless augmented reality to attach
     the video know-how to outdoor advertising.
                                        See me at: http://AapakariBlog.com

                                  !Follow http://www.twitter.com/aapakari –
                                   http://www.linkedin.com/in/anttiaapakari   3
!    There are many grades of immersion and occurrence
     that can be achieved through distinct combinations of
     input and display devices. These grades can be
     considered of as points along the “virtuality
     continuum” whose end points are the real world and
     absolutely virtual environments. Points in between
     correspond to what has arrive to be renowned as
     mixed reality . Mixed reality comprises of augmented
     reality— the combining of mostly real and some
     virtual content—and augmented virtuality—mostly
     virtual, with some real content (games created for
     Sony's EyeToy, which places the player into the game
     on-screen, comprise an example of augmented
     virtuality). Mixed reality is considered in the part
     Future Directions.(Hawkins, 2005, 159)
                                     See me at: http://AapakariBlog.com

                               !Follow http://www.twitter.com/aapakari –
                                http://www.linkedin.com/in/anttiaapakari   4
!    The stage of occurrence skilled in the virtual
     natural environment tends to correspond to the
     stage of immersion. Technically speaking, up to
     date PC- and console-based video games
     constitute the major piece of commercial AR
     applications. Although peripheral input and yield
     apparatus are evolving popular to make these
     games more immersive (discussed below), these
     “desktop display” applications don't rather reside
     up to the archetypal sense of the period virtual
     reality.
                                    See me at: http://AapakariBlog.com

                              !Follow http://www.twitter.com/aapakari –
                               http://www.linkedin.com/in/anttiaapakari   5
See me at http://AapakariBlog.com

Follow
http://www.twitter.com/aapakari




                                    6
!    The fascination with AR's potential over the years
     is echoed in its portrayal by the popular media.
     Scores of publications, videos, and television
     sequence have discovered the implications of
     making AR illusions part of our everyday lives.
     Nevertheless, due probable to the slowness of
     immersive AR technologies in evolving the part of
     the mainstream entertainment landscape, the
     public exhilaration about the expertise appears
     to have waned to some stage in latest years.
     Nevertheless, AR remains the staple of research
     fiction writers today.(Hawkins, 2005, 159)
                                   See me at: http://AapakariBlog.com

                             !Follow http://www.twitter.com/aapakari –
                              http://www.linkedin.com/in/anttiaapakari   7
!    Probably the most famous and influential dream of what AR
     could ultimately become is the Holodeck, depicted in the TV
     sequence Star Trek: The Next Generation. Inside the Holodeck,
     participants are totally immersed (although not apparently
     outfitted with any gear) and seem the entire sense of occurrence
     in the virtual world: Although they understand that they are in
     the facsimile of reality, not anything in the perceptual know-how
     belies this fact. The Holodeck's flawless realism has made it the
     touchstone in considerations about the present and future status
     of AR in academic and popular discourse (Murray, 1998). The
     writers of another Star Trek spinoff, Star Trek: Voyager,
     encompassed not the Holodeck but the virtual physician that
     gave all appearances of being real. Embedded into the real world,
     this holographic character interacted with other ones with no
     assist from any technological gear conveyed by the humans. Like
     the Holodeck, this dream of the virtual human embedded into
     the natural world portrays the fanciful boundary status for
     augmented reality.(Hawkins, 2005, 159)

                                           See me at: http://AapakariBlog.com

                                     !Follow http://www.twitter.com/aapakari –
                                      http://www.linkedin.com/in/anttiaapakari   8
See me at http://AapakariBlog.com

Follow
http://www.twitter.com/aapakari




                                    9
!    Although AR extends to make inroads into the
     broad variety of areas, it is often characterized by
     large, costly, stationary check beds or training
     facilities. While the adoption of these types of
     environments is still experiencing healthy
     development, the major near-term development
     appears to lie in applications of augmented
     reality (AR). Rather than supplying the client with
     the insight of an solely virtual world, AR
     technologies change the insight of the real world.
     the variety of AR technologies live, encompassing
     HMDs that overlay computer graphics up on the
     visual area and display schemes that present
     changed camera views.
                                    See me at: http://AapakariBlog.com

                              !Follow http://www.twitter.com/aapakari –
                               http://www.linkedin.com/in/anttiaapakari   10
!    The primary advantage of AR is mobility. In traditional AR
     worlds, all features are computer generated—even the
     client has the virtual body (e.g., disembodied virtual hands
     controlled by client movements enable one to feel and
     grasp virtual objects). AR capitalizes on the user's real
     environment. The computer embellishes the user's area of
     outlook by adding computer-generated information only
     when and where needed. For example, virtual things or
     characters can be embedded into the real room alongside
     the user. Imagine glimpsing virtual signage on the edge of
     the construction that presents information about what can
     be discovered interior (e.g., addresses, enterprise names,
     book or directions information, or anything additional you
     might find today on the company Web site).



                                        See me at: http://AapakariBlog.com

                                  !Follow http://www.twitter.com/aapakari –
                                   http://www.linkedin.com/in/anttiaapakari   11
!    The necessary components for AR are largely the
     same as for traditional AR: the display scheme and
     input sensors, with the ability to track spatial location
     with some precision. Today's cell telephones and
     other wireless handheld apparatus have increasingly
     capable displays and camera schemes, and location
     supervising is likely utilising camera-based fiducial
     tracking, ever more accurate GPS tracking, or other
     actually available means. Although these capabilities
     are still somewhat crude for widespread deployment
     of AR, all these scheme constituents are rapidly
     increasing in precision and power, and nearly all
     these constituents are already ubiquitous in society.

                                       See me at: http://AapakariBlog.com

                                 !Follow http://www.twitter.com/aapakari –
                                  http://www.linkedin.com/in/anttiaapakari   12
See me at http://AapakariBlog.com

Follow
http://www.twitter.com/aapakari




                                    13
!    Another going by car factor for near-term adoption
     of AR and AR is miniaturization of the required
     components. HMDs have gone from cumbersome,
     garish apparatus as large as (or larger than) the
     toaster to small, monocular displays about the
     dimensions of the mobile telephone, though some,
     such as the Microvision Mobile Device Eyewear,
     resemble conventional sunglasses. The goal of HMD
     designers is to make apparatus so compact ultimately
     that they can be damaged anywhere by anyone
     without attracting undue attention (much like the
     Bluetooth headsets widespread today). Devices this
     small are considered to be “socially acceptable,”
     meaning that they could be damaged without
     arousing fear or doubt from bystanders.
                                    See me at: http://AapakariBlog.com

                              !Follow http://www.twitter.com/aapakari –
                               http://www.linkedin.com/in/anttiaapakari   14
!    Current HMDs are small sufficient to be portable
     and can be adopted for use by first responders
     (e.g., paramedics, the police) and military
     personnel. Acceptance on the grand scale will
     probable need smaller schemes that combine
     more naturally with civilian attire. In addition to
     HMDs, this engages the use of the mobile
     telephone, PDA, or tablet PC for applying “magic-
     window” AR displays that allow the viewer to
     glimpse their augmented natural environment
     easily by retaining up the computer display in
     front of their face.
                                    See me at: http://AapakariBlog.com

                              !Follow http://www.twitter.com/aapakari –
                               http://www.linkedin.com/in/anttiaapakari   15
!    In addition to miniaturization and increased
     mobility, many other causes of total cost in
     creating AR are evolving more affordable and
     easier to use. Projectors capable of stereoscopic
     display now deal for the couple of thousand
     dollars, in contrast to earlier forms costing tens
     of thousands. The software for creating virtual
     environments has also advanced dramatically,
     due largely to the blast of the buyer video-game
     market. Several companies now even offer
     turnkey AR software solutions.
                                    See me at: http://AapakariBlog.com

                              !Follow http://www.twitter.com/aapakari –
                               http://www.linkedin.com/in/anttiaapakari   16
See me at http://AapakariBlog.com

Follow
http://www.twitter.com/aapakari




                                    17
!    Another factor probable to propel the new
     concern in AR is the latest achievement of
     peripheral devices—most notably Nintendo's Wii
     controller—in tracking body movements and
     increasing sensory immersion. For decades,
     game companies endeavoured to increase the
     player's immersion by trading peripheral input
     apparatus such as guiding wheels or cannon
     controllers; such apparatus generally traded
     poorly. Sony's EyeToy—a webcam that injects the
     player's image into the game and answers to
     client movements (in two dimensions), although,
     was the astonishing success.

                                  See me at: http://AapakariBlog.com

                            !Follow http://www.twitter.com/aapakari –
                             http://www.linkedin.com/in/anttiaapakari   18
!    The release of Nintendo's Wii scheme, which
     values infrared sensors and accelerometers to
     pinpoint the player's hand place and orientation
     in 3D space, proposes the sea of change in the
     marketability of these devices. The hitting
     achievement of the buyer merchandise (i.e., the
     Wii) that makes use of tracking expertise evolved
     decades ago in AR labs bodes well for the
     broader adoption of these methods in
     approaching years. Recent attempts at buyer
     goods for haptic stimulation, such as Novint's
     Falcon, have arrive on the market and make likely
     exceedingly convincing tactile stimulation.

                                   See me at: http://AapakariBlog.com

                             !Follow http://www.twitter.com/aapakari –
                              http://www.linkedin.com/in/anttiaapakari   19
See me at http://AapakariBlog.com

Follow
http://www.twitter.com/aapakari




                                    20
!    Perhaps the ultimate input apparatus won't reply
     to overt client behaviors at all but rather to
     physiological states made by the body and felt
     with electrophysiological and other notes
     devices. Numerous researchers are employed on
     so-called brain-computer interfaces that enable
     relentless updating of information in the virtual
     world based on meagre considered (using
     electroencephalogram data), changes in heart
     rate (using electrocardiogram data), skin
     conductance (using electrodermal answer data),
     and other indicators (e.g., cerebral body-fluid
     flow measured with functional near-infrared
     imaging).
                                   See me at: http://AapakariBlog.com

                             !Follow http://www.twitter.com/aapakari –
                              http://www.linkedin.com/in/anttiaapakari   21
!    Brain-computer interfaces contain great potential for
     refurbishing capabilities to users without use of their
     limbs. Monitoring these data is also of great concern to
     those involved in augmented cognition, which is the
     branch of human-computer interaction research worried
     with advancing learning and performance in computer-
     based tasks by making use of physiological states such as
     fear, boredom, or lack of attentional capacity. As with the
     other technologies recounted above, latest efforts have
     been made to commercialize headsets capable of notes
     brain and sinew activity for use in brain-computer
     interfaces. As with the video-game rise, improved concern
     and vigorous research activity are conclusions probable to
     pursue from widespread commercial adoption of these
     stimulating new AR technologies.


                                        See me at: http://AapakariBlog.com

                                  !Follow http://www.twitter.com/aapakari –
                                   http://www.linkedin.com/in/anttiaapakari   22
!    According to Moorcroft, one forecast proposes
     Augmented Reality marketing expending will
     increase from an estimated $6 million in 2008 to
     $350 million by 2014 and earnings from AR
     wireless telephone apps could strike $2.2 billion
     by 2015. This means marvellous possibilities
     await expertise entrepreneurs and established
     retail companies to conceive and apply this
     burgeoning area of high-tech marketing in
     alignment to advance their proftis in the future.

                                   See me at: http://AapakariBlog.com

                             !Follow http://www.twitter.com/aapakari –
                              http://www.linkedin.com/in/anttiaapakari   23
!    For instance, Ralph Lauren retail shops in
     London and New York lately underwent the
     virtual makeover apparently disappearing for
     the twosome instants before their customer’s
     eyes only to reappear instantaneously with
     the virtual fashion display, “followed by the
     4D know-how of the polo pony hurrying out
     of the construction façade, and demolishing
     the construction in the method, finish with
     the waft of perfume blasted out into the
     gathering to entire the 4D imagery."
                                 See me at: http://AapakariBlog.com

                           !Follow http://www.twitter.com/aapakari –
                            http://www.linkedin.com/in/anttiaapakari   24
See me at http://AapakariBlog.com

Follow
http://www.twitter.com/aapakari




                                    25
!    As another example of this new occurrence,
     Boucheron of Paris launched an augmented
     reality know-how through their website in
     November 2010. Through the use of the
     consumers’ own webcams, the purchaser can
     trial on an assortment of Boucheron’s elegant
     watches or rings while in the solace of their own
     home. In this way, the clientele can get the sense
     of how the merchandise examines on them
     before placing an alignment or narrow down their
     alternatives before going down to the shop to
     make the final selection.
                                   See me at: http://AapakariBlog.com

                             !Follow http://www.twitter.com/aapakari –
                              http://www.linkedin.com/in/anttiaapakari   26
!    The blast in smartphone sales has challenged the
     imaginations of creatives to arrive up with marketing ideas
     tailored for the wireless space. Along with location-based
     marketing, augmented reality applications really came into
     aim for many brands, from luxury companies to small
     enterprises in 2010.
!    Indicatively, according to numbers from ABI Research, the
     market for augmented reality (AR) in the US alone is
     anticipated to strike $350m (£218m) in 2014, up from
     about $6m (£3.8m) in 2008. Marketers trial to engage
     buyers with relevant content and interactive knowledge
     making the most of the “wow” factor of the relatively new
     communication tools. The inquiry is has AR marketing
     managed to augment into certain thing really helpful for
     both marketers and buyers or will its hype fizzle out like
     cheap champagne?

                                        See me at: http://AapakariBlog.com

                                  !Follow http://www.twitter.com/aapakari –
                                   http://www.linkedin.com/in/anttiaapakari   27
!    Brands in 2010 have utilised AR expertise for
     utility-based and innovative applications that
     amplify the clientele know-how, managing to
     engage an increasingly broader audience. Let’s
     take the gaze at this years most talked about
     case studies.
!    Adidas Originals Augmented Reality Game Pack:
     Adidas turned Originals sneakers into the game
     command apparatus by adding an AR cipher on
     the shoe’s tongue. When held in front of the
     webcam, the cipher presents access to the
     number of distinct interactive games on Adidas
     website which the players can navigate with their
     shoe.
                                   See me at: http://AapakariBlog.com

                             !Follow http://www.twitter.com/aapakari –
                              http://www.linkedin.com/in/anttiaapakari   28
!  Toyota enabled car enthusiasts to create the
   virtual track, by publishing off special
   markers to place around, and take the virtual
   Toyota Auris for the virtual check track. They
   also could record their check drives and share
   the clips on social networking sites, as well as
   the Auris microsite.
!  Toyota suggested the reward for the most
   innovative track with the victor obtaining the
   super-deluxe dwelling entertainment scheme
   to encourage the larger participation.
                                See me at: http://AapakariBlog.com

                          !Follow http://www.twitter.com/aapakari –
                           http://www.linkedin.com/in/anttiaapakari   29
See me at http://AapakariBlog.com

Follow
http://www.twitter.com/aapakari




                                    30
!    AR blends the input and yield from the variety of sensors
     and displays to create the psychological know-how of
     actually being in some other, virtual place. Ongoing
     research and development have produced in myriad new
     apparatus for supervising body-based behaviors and for
     giving increasingly realistic information to our visual,
     auditory, and other sensory systems.
!    The increasing availability of AR expertise has directed to
     its adoption in the broad range of application areas.
     (Hawkins, 2005, 159) AR enables enhanced perspectives
     on technical inquiries, safe and engaging learning
     environments, new avenues for medical diagnosis and
     rehabilitation, and, of course, profoundly engaging
     entertainment experiences.



                                         See me at: http://AapakariBlog.com

                                   !Follow http://www.twitter.com/aapakari –
                                    http://www.linkedin.com/in/anttiaapakari   31
!  With the latest widespread adoption of
   portable buyer goods such as camera
   telephones, GPS receivers, and the like, AR is
   set to break free from its stationary origins
   and start populating our natural natural
   environment with valuable location-based
   information, perhaps conveying with it the
   new wave of exploration and excitement.
!  Welcome 2011!



                               See me at: http://AapakariBlog.com

                         !Follow http://www.twitter.com/aapakari –
                          http://www.linkedin.com/in/anttiaapakari   32
See me at http://AapakariBlog.com

Follow
http://www.twitter.com/aapakari




                                    33
!    Harders, M. (2008). Surgical scene generation for virtual reality based training in medicine. London: Springer
!    Hawkins, D. (2005). Virtual reality and passive simulators: The future of fun. In F. Biocca, ed. & M. R. Levy (Eds.),
     Communication in the age of virtual reality (pp. 159–189). Hillsdale, NJ: Lawrence Erlbaum
!    Lombard, M. and Ditton, T.(2008), At the heart of it all: The concept of presence. Journal of Computer-Mediated
     Communication vol. 3 no. (2) . Retrieved November 12, 2008, from http:/ / www.ascusc.org/ jcmc/ vol3/
     issue2/ lombard.html
!    Milgram, P. and Kishino, A.(2005), Taxonomy of mixed reality visual displays. IEICE Transactions on Information
     and Systems, E77-D pp. 1321–1329.
!    Schofield, Elizabeth. (2010). Potential Opportunities in Augmented Reality.
!    Sheila. (2010). AR marketing growing. Shaping Tomorrow.com.
!    Sherman, B. , & Judkins, P. (2003). Glimpses of heaven, visions of hell: Virtual reality and its implications.
     London: Hodder & Stoughton
!    Steur, J. (2005). Defining virtual reality: Dimensions determining telepresence. In F. L. Biocca (Ed.),
     Communication in the age of virtual reality. Hillsdale, NJ: Lawrence Erlbaum
!    http://thenextweb.com/socialmedia/2010/12/13/augmented-reality-marketing-in-2010-and-beyond/
!    http://www.associatedcontent.com/article/5597592/augmented_reality_marketing_the_next.html Moorcroft,
!    http://www.augmentedplanet.com/2010/07/marketing-tips-for-augmented-reality-developers/
!    http://www.reelseo.com/augmented-reality-marketing/
!    http://www.socialmediatoday.com/alex-smith/242184/5-benefits-augmented-reality-marketing




                                                                      See me at: http://AapakariBlog.com

                                                               !Follow http://www.twitter.com/aapakari –
                                                                http://www.linkedin.com/in/anttiaapakari                     34

Weitere ähnliche Inhalte

Was ist angesagt?

The Future of AR/VR and Retail
The Future of AR/VR and RetailThe Future of AR/VR and Retail
The Future of AR/VR and RetailSiciliana Trevino
 
Mobilising Digital - Perth 13/03/14
Mobilising Digital - Perth 13/03/14Mobilising Digital - Perth 13/03/14
Mobilising Digital - Perth 13/03/14Precedent
 
AR / VR and HMD / Smart Glass - Latest News October 2016
AR / VR and HMD / Smart Glass - Latest News  October 2016AR / VR and HMD / Smart Glass - Latest News  October 2016
AR / VR and HMD / Smart Glass - Latest News October 2016Etsuji Kameyama
 
Valtech - Réalité virtuelle : analyses, perspectives, démonstrations
Valtech - Réalité virtuelle : analyses, perspectives, démonstrationsValtech - Réalité virtuelle : analyses, perspectives, démonstrations
Valtech - Réalité virtuelle : analyses, perspectives, démonstrationsValtech
 
Brain food inspiration_references_2013_05
Brain food inspiration_references_2013_05Brain food inspiration_references_2013_05
Brain food inspiration_references_2013_05andy_millar
 
Using Augmented Reality for Learning - LavaCon 2010
Using Augmented Reality for Learning - LavaCon 2010Using Augmented Reality for Learning - LavaCon 2010
Using Augmented Reality for Learning - LavaCon 2010DeeElling
 
Google Cardboard EDU Workshop - Aumentame 2015
Google Cardboard EDU Workshop - Aumentame 2015Google Cardboard EDU Workshop - Aumentame 2015
Google Cardboard EDU Workshop - Aumentame 2015Raúl Reinoso
 
The State of VR in 2017
The State of VR in 2017The State of VR in 2017
The State of VR in 2017Thomas Ffiske
 
Signs from the near future - A low tech, high impact case
Signs from the near future - A low tech, high impact caseSigns from the near future - A low tech, high impact case
Signs from the near future - A low tech, high impact case👾 Fernando Barbella
 

Was ist angesagt? (16)

The Future of AR/VR and Retail
The Future of AR/VR and RetailThe Future of AR/VR and Retail
The Future of AR/VR and Retail
 
Virtual Reality Journalism
Virtual Reality JournalismVirtual Reality Journalism
Virtual Reality Journalism
 
Mobilising Digital - Perth 13/03/14
Mobilising Digital - Perth 13/03/14Mobilising Digital - Perth 13/03/14
Mobilising Digital - Perth 13/03/14
 
Digital Out of Home Forum
Digital Out of Home ForumDigital Out of Home Forum
Digital Out of Home Forum
 
AR / VR and HMD / Smart Glass - Latest News October 2016
AR / VR and HMD / Smart Glass - Latest News  October 2016AR / VR and HMD / Smart Glass - Latest News  October 2016
AR / VR and HMD / Smart Glass - Latest News October 2016
 
Valtech - Réalité virtuelle : analyses, perspectives, démonstrations
Valtech - Réalité virtuelle : analyses, perspectives, démonstrationsValtech - Réalité virtuelle : analyses, perspectives, démonstrations
Valtech - Réalité virtuelle : analyses, perspectives, démonstrations
 
Mobile Book of Trends 2014
Mobile Book of Trends 2014Mobile Book of Trends 2014
Mobile Book of Trends 2014
 
SpaceTime XR
SpaceTime XRSpaceTime XR
SpaceTime XR
 
Brain food inspiration_references_2013_05
Brain food inspiration_references_2013_05Brain food inspiration_references_2013_05
Brain food inspiration_references_2013_05
 
What Is Immersive Technology? by Advrtas
What Is Immersive Technology?  by AdvrtasWhat Is Immersive Technology?  by Advrtas
What Is Immersive Technology? by Advrtas
 
Using Augmented Reality for Learning - LavaCon 2010
Using Augmented Reality for Learning - LavaCon 2010Using Augmented Reality for Learning - LavaCon 2010
Using Augmented Reality for Learning - LavaCon 2010
 
Google Cardboard EDU Workshop - Aumentame 2015
Google Cardboard EDU Workshop - Aumentame 2015Google Cardboard EDU Workshop - Aumentame 2015
Google Cardboard EDU Workshop - Aumentame 2015
 
MBLM FLTR:Travel
MBLM FLTR:TravelMBLM FLTR:Travel
MBLM FLTR:Travel
 
The State of VR in 2017
The State of VR in 2017The State of VR in 2017
The State of VR in 2017
 
Virtual reality
Virtual realityVirtual reality
Virtual reality
 
Signs from the near future - A low tech, high impact case
Signs from the near future - A low tech, high impact caseSigns from the near future - A low tech, high impact case
Signs from the near future - A low tech, high impact case
 

Andere mochten auch

Segmenting and Targeting Markets
Segmenting and Targeting MarketsSegmenting and Targeting Markets
Segmenting and Targeting Marketsmandalina landy
 
Augmented Reality - AR & Marketing
Augmented Reality - AR & MarketingAugmented Reality - AR & Marketing
Augmented Reality - AR & MarketingIsidro Navarro
 
The marketing mix of service industry
The marketing mix of service industryThe marketing mix of service industry
The marketing mix of service industryAsif Saifi
 
Services marketing
Services marketingServices marketing
Services marketingiipmff2
 
Marketing mix the 7 p's of marketing
Marketing mix  the 7 p's of marketingMarketing mix  the 7 p's of marketing
Marketing mix the 7 p's of marketingEli Santos
 
Market segmentation presentation
Market segmentation presentationMarket segmentation presentation
Market segmentation presentationAmol Salve
 
Market segmentation PPT
Market segmentation PPTMarket segmentation PPT
Market segmentation PPTAabhas Rastogi
 
Segmentation / Targeting / Positioning
Segmentation / Targeting / PositioningSegmentation / Targeting / Positioning
Segmentation / Targeting / PositioningCris Anthony Hödar
 
Segmentation Targeting Positioning
Segmentation Targeting PositioningSegmentation Targeting Positioning
Segmentation Targeting PositioningManish Parihar
 
Services marketing
Services marketingServices marketing
Services marketingPradeep Giri
 
Segmentation, Targeting, and Positioning
Segmentation, Targeting, and PositioningSegmentation, Targeting, and Positioning
Segmentation, Targeting, and PositioningMehmet Cihangir
 
Services Marketing
Services MarketingServices Marketing
Services Marketingsarveshsoni
 
Market Segmentation, Targeting and Positioning
Market Segmentation, Targeting and PositioningMarket Segmentation, Targeting and Positioning
Market Segmentation, Targeting and PositioningDaniel Gibson
 

Andere mochten auch (19)

SERVIC CREAR
SERVIC CREARSERVIC CREAR
SERVIC CREAR
 
Market Segmentation
Market SegmentationMarket Segmentation
Market Segmentation
 
Segmenting and Targeting Markets
Segmenting and Targeting MarketsSegmenting and Targeting Markets
Segmenting and Targeting Markets
 
Augmented Reality - AR & Marketing
Augmented Reality - AR & MarketingAugmented Reality - AR & Marketing
Augmented Reality - AR & Marketing
 
The marketing mix of service industry
The marketing mix of service industryThe marketing mix of service industry
The marketing mix of service industry
 
Services marketing
Services marketingServices marketing
Services marketing
 
Service marketing mix
Service marketing mixService marketing mix
Service marketing mix
 
Marketing mix the 7 p's of marketing
Marketing mix  the 7 p's of marketingMarketing mix  the 7 p's of marketing
Marketing mix the 7 p's of marketing
 
Market Segmentation
Market SegmentationMarket Segmentation
Market Segmentation
 
Market segmentation presentation
Market segmentation presentationMarket segmentation presentation
Market segmentation presentation
 
Market segmentation PPT
Market segmentation PPTMarket segmentation PPT
Market segmentation PPT
 
Marketing Mix
Marketing MixMarketing Mix
Marketing Mix
 
Segmentation / Targeting / Positioning
Segmentation / Targeting / PositioningSegmentation / Targeting / Positioning
Segmentation / Targeting / Positioning
 
Segmentation Targeting Positioning
Segmentation Targeting PositioningSegmentation Targeting Positioning
Segmentation Targeting Positioning
 
Services marketing
Services marketingServices marketing
Services marketing
 
Segmentation, Targeting, and Positioning
Segmentation, Targeting, and PositioningSegmentation, Targeting, and Positioning
Segmentation, Targeting, and Positioning
 
Services Marketing
Services MarketingServices Marketing
Services Marketing
 
Services Marketing
Services MarketingServices Marketing
Services Marketing
 
Market Segmentation, Targeting and Positioning
Market Segmentation, Targeting and PositioningMarket Segmentation, Targeting and Positioning
Market Segmentation, Targeting and Positioning
 

Ähnlich wie Augmented reality and marketing 2011

Agumented Reality - Sai Kiran Kasireddy
Agumented Reality - Sai Kiran KasireddyAgumented Reality - Sai Kiran Kasireddy
Agumented Reality - Sai Kiran KasireddySai Kiran Kasireddy
 
Virtual reality report
Virtual reality reportVirtual reality report
Virtual reality reportSujeet Kumar
 
What Is Augmented Reality or AR?
What Is Augmented Reality or AR?What Is Augmented Reality or AR?
What Is Augmented Reality or AR?Sushil Deshmukh
 
Augmented reality : Possibilities and Challenges - An IEEE talk at DA-IICT
Augmented reality : Possibilities and Challenges - An IEEE talk at DA-IICTAugmented reality : Possibilities and Challenges - An IEEE talk at DA-IICT
Augmented reality : Possibilities and Challenges - An IEEE talk at DA-IICTParth Darji
 
Virtual Reality: Creating Accessible Virtual Worlds
Virtual Reality: Creating Accessible Virtual WorldsVirtual Reality: Creating Accessible Virtual Worlds
Virtual Reality: Creating Accessible Virtual WorldsColson Rice
 
Mixede reality project report
Mixede reality project reportMixede reality project report
Mixede reality project reportsanamsanam7
 
Diving Into the World of Extended Reality: AR
Diving Into the World of Extended Reality: ARDiving Into the World of Extended Reality: AR
Diving Into the World of Extended Reality: ARFibonalabs
 
Unit 8 – Task 4 – Virtual Reality
Unit 8 – Task 4 – Virtual RealityUnit 8 – Task 4 – Virtual Reality
Unit 8 – Task 4 – Virtual RealityChelsie Brandrick
 
VIRTUAL REALITY PPT
VIRTUAL REALITY PPT VIRTUAL REALITY PPT
VIRTUAL REALITY PPT ParidhiJain86
 
Virtual Reality Technology.pptx
Virtual Reality Technology.pptxVirtual Reality Technology.pptx
Virtual Reality Technology.pptxLSURYAPRAKASHREDDY
 
Making Immersive Virtual Reality Possible in Mobile
Making Immersive Virtual Reality Possible in MobileMaking Immersive Virtual Reality Possible in Mobile
Making Immersive Virtual Reality Possible in MobileQualcomm Research
 
Capitalizing on Viewers’ Hunger for Virtual and Augmented Reality
Capitalizing on Viewers’ Hunger for Virtual and Augmented RealityCapitalizing on Viewers’ Hunger for Virtual and Augmented Reality
Capitalizing on Viewers’ Hunger for Virtual and Augmented RealityAdobe Experience Cloud
 

Ähnlich wie Augmented reality and marketing 2011 (20)

Agumented Reality - Sai Kiran Kasireddy
Agumented Reality - Sai Kiran KasireddyAgumented Reality - Sai Kiran Kasireddy
Agumented Reality - Sai Kiran Kasireddy
 
augmented_reality.ppt
augmented_reality.pptaugmented_reality.ppt
augmented_reality.ppt
 
Virtual reality report
Virtual reality reportVirtual reality report
Virtual reality report
 
What Is Augmented Reality or AR?
What Is Augmented Reality or AR?What Is Augmented Reality or AR?
What Is Augmented Reality or AR?
 
VR in STEM
VR in STEMVR in STEM
VR in STEM
 
Augmented reality : Possibilities and Challenges - An IEEE talk at DA-IICT
Augmented reality : Possibilities and Challenges - An IEEE talk at DA-IICTAugmented reality : Possibilities and Challenges - An IEEE talk at DA-IICT
Augmented reality : Possibilities and Challenges - An IEEE talk at DA-IICT
 
Virtual Reality: Creating Accessible Virtual Worlds
Virtual Reality: Creating Accessible Virtual WorldsVirtual Reality: Creating Accessible Virtual Worlds
Virtual Reality: Creating Accessible Virtual Worlds
 
Virtual reality report
Virtual reality reportVirtual reality report
Virtual reality report
 
Mixede reality project report
Mixede reality project reportMixede reality project report
Mixede reality project report
 
Virtual Reality in Belgium
Virtual Reality in BelgiumVirtual Reality in Belgium
Virtual Reality in Belgium
 
VIRTUAL REALITY DOCUMENTATION
VIRTUAL REALITY DOCUMENTATION VIRTUAL REALITY DOCUMENTATION
VIRTUAL REALITY DOCUMENTATION
 
Diving Into the World of Extended Reality: AR
Diving Into the World of Extended Reality: ARDiving Into the World of Extended Reality: AR
Diving Into the World of Extended Reality: AR
 
Unit 8 – Task 4 – Virtual Reality
Unit 8 – Task 4 – Virtual RealityUnit 8 – Task 4 – Virtual Reality
Unit 8 – Task 4 – Virtual Reality
 
VIRTUAL REALITY PPT
VIRTUAL REALITY PPT VIRTUAL REALITY PPT
VIRTUAL REALITY PPT
 
Virtual reality headset
Virtual reality headsetVirtual reality headset
Virtual reality headset
 
Virtual Reality Technology.pptx
Virtual Reality Technology.pptxVirtual Reality Technology.pptx
Virtual Reality Technology.pptx
 
Fast Expanding Markets - Augmented Reality and Virtual Reality
Fast Expanding Markets - Augmented Reality and Virtual RealityFast Expanding Markets - Augmented Reality and Virtual Reality
Fast Expanding Markets - Augmented Reality and Virtual Reality
 
Making Immersive Virtual Reality Possible in Mobile
Making Immersive Virtual Reality Possible in MobileMaking Immersive Virtual Reality Possible in Mobile
Making Immersive Virtual Reality Possible in Mobile
 
Capitalizing on Viewers’ Hunger for Virtual and Augmented Reality
Capitalizing on Viewers’ Hunger for Virtual and Augmented RealityCapitalizing on Viewers’ Hunger for Virtual and Augmented Reality
Capitalizing on Viewers’ Hunger for Virtual and Augmented Reality
 
Augmented Reality
Augmented RealityAugmented Reality
Augmented Reality
 

Kürzlich hochgeladen

Appkodes Tinder Clone Script with Customisable Solutions.pptx
Appkodes Tinder Clone Script with Customisable Solutions.pptxAppkodes Tinder Clone Script with Customisable Solutions.pptx
Appkodes Tinder Clone Script with Customisable Solutions.pptxappkodes
 
1911 Gold Corporate Presentation Apr 2024.pdf
1911 Gold Corporate Presentation Apr 2024.pdf1911 Gold Corporate Presentation Apr 2024.pdf
1911 Gold Corporate Presentation Apr 2024.pdfShaun Heinrichs
 
Guide Complete Set of Residential Architectural Drawings PDF
Guide Complete Set of Residential Architectural Drawings PDFGuide Complete Set of Residential Architectural Drawings PDF
Guide Complete Set of Residential Architectural Drawings PDFChandresh Chudasama
 
Innovation Conference 5th March 2024.pdf
Innovation Conference 5th March 2024.pdfInnovation Conference 5th March 2024.pdf
Innovation Conference 5th March 2024.pdfrichard876048
 
Ten Organizational Design Models to align structure and operations to busines...
Ten Organizational Design Models to align structure and operations to busines...Ten Organizational Design Models to align structure and operations to busines...
Ten Organizational Design Models to align structure and operations to busines...Seta Wicaksana
 
Entrepreneurship lessons in Philippines
Entrepreneurship lessons in  PhilippinesEntrepreneurship lessons in  Philippines
Entrepreneurship lessons in PhilippinesDavidSamuel525586
 
Market Sizes Sample Report - 2024 Edition
Market Sizes Sample Report - 2024 EditionMarket Sizes Sample Report - 2024 Edition
Market Sizes Sample Report - 2024 EditionMintel Group
 
Cyber Security Training in Office Environment
Cyber Security Training in Office EnvironmentCyber Security Training in Office Environment
Cyber Security Training in Office Environmentelijahj01012
 
Investment in The Coconut Industry by Nancy Cheruiyot
Investment in The Coconut Industry by Nancy CheruiyotInvestment in The Coconut Industry by Nancy Cheruiyot
Investment in The Coconut Industry by Nancy Cheruiyotictsugar
 
Cybersecurity Awareness Training Presentation v2024.03
Cybersecurity Awareness Training Presentation v2024.03Cybersecurity Awareness Training Presentation v2024.03
Cybersecurity Awareness Training Presentation v2024.03DallasHaselhorst
 
FULL ENJOY Call girls in Paharganj Delhi | 8377087607
FULL ENJOY Call girls in Paharganj Delhi | 8377087607FULL ENJOY Call girls in Paharganj Delhi | 8377087607
FULL ENJOY Call girls in Paharganj Delhi | 8377087607dollysharma2066
 
(Best) ENJOY Call Girls in Faridabad Ex | 8377087607
(Best) ENJOY Call Girls in Faridabad Ex | 8377087607(Best) ENJOY Call Girls in Faridabad Ex | 8377087607
(Best) ENJOY Call Girls in Faridabad Ex | 8377087607dollysharma2066
 
PB Project 1: Exploring Your Personal Brand
PB Project 1: Exploring Your Personal BrandPB Project 1: Exploring Your Personal Brand
PB Project 1: Exploring Your Personal BrandSharisaBethune
 
Memorándum de Entendimiento (MoU) entre Codelco y SQM
Memorándum de Entendimiento (MoU) entre Codelco y SQMMemorándum de Entendimiento (MoU) entre Codelco y SQM
Memorándum de Entendimiento (MoU) entre Codelco y SQMVoces Mineras
 
8447779800, Low rate Call girls in Saket Delhi NCR
8447779800, Low rate Call girls in Saket Delhi NCR8447779800, Low rate Call girls in Saket Delhi NCR
8447779800, Low rate Call girls in Saket Delhi NCRashishs7044
 
PSCC - Capability Statement Presentation
PSCC - Capability Statement PresentationPSCC - Capability Statement Presentation
PSCC - Capability Statement PresentationAnamaria Contreras
 
NewBase 19 April 2024 Energy News issue - 1717 by Khaled Al Awadi.pdf
NewBase  19 April  2024  Energy News issue - 1717 by Khaled Al Awadi.pdfNewBase  19 April  2024  Energy News issue - 1717 by Khaled Al Awadi.pdf
NewBase 19 April 2024 Energy News issue - 1717 by Khaled Al Awadi.pdfKhaled Al Awadi
 
Darshan Hiranandani [News About Next CEO].pdf
Darshan Hiranandani [News About Next CEO].pdfDarshan Hiranandani [News About Next CEO].pdf
Darshan Hiranandani [News About Next CEO].pdfShashank Mehta
 
8447779800, Low rate Call girls in Dwarka mor Delhi NCR
8447779800, Low rate Call girls in Dwarka mor Delhi NCR8447779800, Low rate Call girls in Dwarka mor Delhi NCR
8447779800, Low rate Call girls in Dwarka mor Delhi NCRashishs7044
 
Fordham -How effective decision-making is within the IT department - Analysis...
Fordham -How effective decision-making is within the IT department - Analysis...Fordham -How effective decision-making is within the IT department - Analysis...
Fordham -How effective decision-making is within the IT department - Analysis...Peter Ward
 

Kürzlich hochgeladen (20)

Appkodes Tinder Clone Script with Customisable Solutions.pptx
Appkodes Tinder Clone Script with Customisable Solutions.pptxAppkodes Tinder Clone Script with Customisable Solutions.pptx
Appkodes Tinder Clone Script with Customisable Solutions.pptx
 
1911 Gold Corporate Presentation Apr 2024.pdf
1911 Gold Corporate Presentation Apr 2024.pdf1911 Gold Corporate Presentation Apr 2024.pdf
1911 Gold Corporate Presentation Apr 2024.pdf
 
Guide Complete Set of Residential Architectural Drawings PDF
Guide Complete Set of Residential Architectural Drawings PDFGuide Complete Set of Residential Architectural Drawings PDF
Guide Complete Set of Residential Architectural Drawings PDF
 
Innovation Conference 5th March 2024.pdf
Innovation Conference 5th March 2024.pdfInnovation Conference 5th March 2024.pdf
Innovation Conference 5th March 2024.pdf
 
Ten Organizational Design Models to align structure and operations to busines...
Ten Organizational Design Models to align structure and operations to busines...Ten Organizational Design Models to align structure and operations to busines...
Ten Organizational Design Models to align structure and operations to busines...
 
Entrepreneurship lessons in Philippines
Entrepreneurship lessons in  PhilippinesEntrepreneurship lessons in  Philippines
Entrepreneurship lessons in Philippines
 
Market Sizes Sample Report - 2024 Edition
Market Sizes Sample Report - 2024 EditionMarket Sizes Sample Report - 2024 Edition
Market Sizes Sample Report - 2024 Edition
 
Cyber Security Training in Office Environment
Cyber Security Training in Office EnvironmentCyber Security Training in Office Environment
Cyber Security Training in Office Environment
 
Investment in The Coconut Industry by Nancy Cheruiyot
Investment in The Coconut Industry by Nancy CheruiyotInvestment in The Coconut Industry by Nancy Cheruiyot
Investment in The Coconut Industry by Nancy Cheruiyot
 
Cybersecurity Awareness Training Presentation v2024.03
Cybersecurity Awareness Training Presentation v2024.03Cybersecurity Awareness Training Presentation v2024.03
Cybersecurity Awareness Training Presentation v2024.03
 
FULL ENJOY Call girls in Paharganj Delhi | 8377087607
FULL ENJOY Call girls in Paharganj Delhi | 8377087607FULL ENJOY Call girls in Paharganj Delhi | 8377087607
FULL ENJOY Call girls in Paharganj Delhi | 8377087607
 
(Best) ENJOY Call Girls in Faridabad Ex | 8377087607
(Best) ENJOY Call Girls in Faridabad Ex | 8377087607(Best) ENJOY Call Girls in Faridabad Ex | 8377087607
(Best) ENJOY Call Girls in Faridabad Ex | 8377087607
 
PB Project 1: Exploring Your Personal Brand
PB Project 1: Exploring Your Personal BrandPB Project 1: Exploring Your Personal Brand
PB Project 1: Exploring Your Personal Brand
 
Memorándum de Entendimiento (MoU) entre Codelco y SQM
Memorándum de Entendimiento (MoU) entre Codelco y SQMMemorándum de Entendimiento (MoU) entre Codelco y SQM
Memorándum de Entendimiento (MoU) entre Codelco y SQM
 
8447779800, Low rate Call girls in Saket Delhi NCR
8447779800, Low rate Call girls in Saket Delhi NCR8447779800, Low rate Call girls in Saket Delhi NCR
8447779800, Low rate Call girls in Saket Delhi NCR
 
PSCC - Capability Statement Presentation
PSCC - Capability Statement PresentationPSCC - Capability Statement Presentation
PSCC - Capability Statement Presentation
 
NewBase 19 April 2024 Energy News issue - 1717 by Khaled Al Awadi.pdf
NewBase  19 April  2024  Energy News issue - 1717 by Khaled Al Awadi.pdfNewBase  19 April  2024  Energy News issue - 1717 by Khaled Al Awadi.pdf
NewBase 19 April 2024 Energy News issue - 1717 by Khaled Al Awadi.pdf
 
Darshan Hiranandani [News About Next CEO].pdf
Darshan Hiranandani [News About Next CEO].pdfDarshan Hiranandani [News About Next CEO].pdf
Darshan Hiranandani [News About Next CEO].pdf
 
8447779800, Low rate Call girls in Dwarka mor Delhi NCR
8447779800, Low rate Call girls in Dwarka mor Delhi NCR8447779800, Low rate Call girls in Dwarka mor Delhi NCR
8447779800, Low rate Call girls in Dwarka mor Delhi NCR
 
Fordham -How effective decision-making is within the IT department - Analysis...
Fordham -How effective decision-making is within the IT department - Analysis...Fordham -How effective decision-making is within the IT department - Analysis...
Fordham -How effective decision-making is within the IT department - Analysis...
 

Augmented reality and marketing 2011

  • 1. By Antti Aapakari January 9, 2011 See me at http://AapakariBlog.com Follow http://www.twitter.com/aapakari
  • 2. !  Augmented reality (AR) creates the sensory and psychological know-how for users as an alternative to reality. More than just one expertise, AR is an ever-growing set of devices and methods that can be utilized to create the psychological sensation of being in an alternate space. According to Elizabeth Schofield of Fashion’s Collective, the augmented reality vernacular has made its way into digital marketing in the first decade of the 21st century and is characterized as “a outlook of the physical real-world natural environment whose components are augmented by virtual computer- generated imagery.” See me at: http://AapakariBlog.com !Follow http://www.twitter.com/aapakari – http://www.linkedin.com/in/anttiaapakari 2
  • 3. !  Augmented reality (AR) research discovers the application of computer-generated imagery in live-video streams as the way to expand the real-world. Advanced research encompasses use of head-mounted displays and virtual retinal displays for visualization reasons, and building of controlled environments containing any number of sensors and actuators. !  Marketers started to use AR to encourage goods via interactive AR applications. For example, at the 2008 LA Auto Show, Nissan revealed the notion vehicle Cube and offered tourists with the brochure which, when held against the webcam, displayed several versions of the vehicle. In August 2009, Best Buy ran the circular with an augmented reality cipher that allowed users with the webcam to interact with the merchandise in 3D. In 2010 Walt Disney utilised wireless augmented reality to attach the video know-how to outdoor advertising. See me at: http://AapakariBlog.com !Follow http://www.twitter.com/aapakari – http://www.linkedin.com/in/anttiaapakari 3
  • 4. !  There are many grades of immersion and occurrence that can be achieved through distinct combinations of input and display devices. These grades can be considered of as points along the “virtuality continuum” whose end points are the real world and absolutely virtual environments. Points in between correspond to what has arrive to be renowned as mixed reality . Mixed reality comprises of augmented reality— the combining of mostly real and some virtual content—and augmented virtuality—mostly virtual, with some real content (games created for Sony's EyeToy, which places the player into the game on-screen, comprise an example of augmented virtuality). Mixed reality is considered in the part Future Directions.(Hawkins, 2005, 159) See me at: http://AapakariBlog.com !Follow http://www.twitter.com/aapakari – http://www.linkedin.com/in/anttiaapakari 4
  • 5. !  The stage of occurrence skilled in the virtual natural environment tends to correspond to the stage of immersion. Technically speaking, up to date PC- and console-based video games constitute the major piece of commercial AR applications. Although peripheral input and yield apparatus are evolving popular to make these games more immersive (discussed below), these “desktop display” applications don't rather reside up to the archetypal sense of the period virtual reality. See me at: http://AapakariBlog.com !Follow http://www.twitter.com/aapakari – http://www.linkedin.com/in/anttiaapakari 5
  • 6. See me at http://AapakariBlog.com Follow http://www.twitter.com/aapakari 6
  • 7. !  The fascination with AR's potential over the years is echoed in its portrayal by the popular media. Scores of publications, videos, and television sequence have discovered the implications of making AR illusions part of our everyday lives. Nevertheless, due probable to the slowness of immersive AR technologies in evolving the part of the mainstream entertainment landscape, the public exhilaration about the expertise appears to have waned to some stage in latest years. Nevertheless, AR remains the staple of research fiction writers today.(Hawkins, 2005, 159) See me at: http://AapakariBlog.com !Follow http://www.twitter.com/aapakari – http://www.linkedin.com/in/anttiaapakari 7
  • 8. !  Probably the most famous and influential dream of what AR could ultimately become is the Holodeck, depicted in the TV sequence Star Trek: The Next Generation. Inside the Holodeck, participants are totally immersed (although not apparently outfitted with any gear) and seem the entire sense of occurrence in the virtual world: Although they understand that they are in the facsimile of reality, not anything in the perceptual know-how belies this fact. The Holodeck's flawless realism has made it the touchstone in considerations about the present and future status of AR in academic and popular discourse (Murray, 1998). The writers of another Star Trek spinoff, Star Trek: Voyager, encompassed not the Holodeck but the virtual physician that gave all appearances of being real. Embedded into the real world, this holographic character interacted with other ones with no assist from any technological gear conveyed by the humans. Like the Holodeck, this dream of the virtual human embedded into the natural world portrays the fanciful boundary status for augmented reality.(Hawkins, 2005, 159) See me at: http://AapakariBlog.com !Follow http://www.twitter.com/aapakari – http://www.linkedin.com/in/anttiaapakari 8
  • 9. See me at http://AapakariBlog.com Follow http://www.twitter.com/aapakari 9
  • 10. !  Although AR extends to make inroads into the broad variety of areas, it is often characterized by large, costly, stationary check beds or training facilities. While the adoption of these types of environments is still experiencing healthy development, the major near-term development appears to lie in applications of augmented reality (AR). Rather than supplying the client with the insight of an solely virtual world, AR technologies change the insight of the real world. the variety of AR technologies live, encompassing HMDs that overlay computer graphics up on the visual area and display schemes that present changed camera views. See me at: http://AapakariBlog.com !Follow http://www.twitter.com/aapakari – http://www.linkedin.com/in/anttiaapakari 10
  • 11. !  The primary advantage of AR is mobility. In traditional AR worlds, all features are computer generated—even the client has the virtual body (e.g., disembodied virtual hands controlled by client movements enable one to feel and grasp virtual objects). AR capitalizes on the user's real environment. The computer embellishes the user's area of outlook by adding computer-generated information only when and where needed. For example, virtual things or characters can be embedded into the real room alongside the user. Imagine glimpsing virtual signage on the edge of the construction that presents information about what can be discovered interior (e.g., addresses, enterprise names, book or directions information, or anything additional you might find today on the company Web site). See me at: http://AapakariBlog.com !Follow http://www.twitter.com/aapakari – http://www.linkedin.com/in/anttiaapakari 11
  • 12. !  The necessary components for AR are largely the same as for traditional AR: the display scheme and input sensors, with the ability to track spatial location with some precision. Today's cell telephones and other wireless handheld apparatus have increasingly capable displays and camera schemes, and location supervising is likely utilising camera-based fiducial tracking, ever more accurate GPS tracking, or other actually available means. Although these capabilities are still somewhat crude for widespread deployment of AR, all these scheme constituents are rapidly increasing in precision and power, and nearly all these constituents are already ubiquitous in society. See me at: http://AapakariBlog.com !Follow http://www.twitter.com/aapakari – http://www.linkedin.com/in/anttiaapakari 12
  • 13. See me at http://AapakariBlog.com Follow http://www.twitter.com/aapakari 13
  • 14. !  Another going by car factor for near-term adoption of AR and AR is miniaturization of the required components. HMDs have gone from cumbersome, garish apparatus as large as (or larger than) the toaster to small, monocular displays about the dimensions of the mobile telephone, though some, such as the Microvision Mobile Device Eyewear, resemble conventional sunglasses. The goal of HMD designers is to make apparatus so compact ultimately that they can be damaged anywhere by anyone without attracting undue attention (much like the Bluetooth headsets widespread today). Devices this small are considered to be “socially acceptable,” meaning that they could be damaged without arousing fear or doubt from bystanders. See me at: http://AapakariBlog.com !Follow http://www.twitter.com/aapakari – http://www.linkedin.com/in/anttiaapakari 14
  • 15. !  Current HMDs are small sufficient to be portable and can be adopted for use by first responders (e.g., paramedics, the police) and military personnel. Acceptance on the grand scale will probable need smaller schemes that combine more naturally with civilian attire. In addition to HMDs, this engages the use of the mobile telephone, PDA, or tablet PC for applying “magic- window” AR displays that allow the viewer to glimpse their augmented natural environment easily by retaining up the computer display in front of their face. See me at: http://AapakariBlog.com !Follow http://www.twitter.com/aapakari – http://www.linkedin.com/in/anttiaapakari 15
  • 16. !  In addition to miniaturization and increased mobility, many other causes of total cost in creating AR are evolving more affordable and easier to use. Projectors capable of stereoscopic display now deal for the couple of thousand dollars, in contrast to earlier forms costing tens of thousands. The software for creating virtual environments has also advanced dramatically, due largely to the blast of the buyer video-game market. Several companies now even offer turnkey AR software solutions. See me at: http://AapakariBlog.com !Follow http://www.twitter.com/aapakari – http://www.linkedin.com/in/anttiaapakari 16
  • 17. See me at http://AapakariBlog.com Follow http://www.twitter.com/aapakari 17
  • 18. !  Another factor probable to propel the new concern in AR is the latest achievement of peripheral devices—most notably Nintendo's Wii controller—in tracking body movements and increasing sensory immersion. For decades, game companies endeavoured to increase the player's immersion by trading peripheral input apparatus such as guiding wheels or cannon controllers; such apparatus generally traded poorly. Sony's EyeToy—a webcam that injects the player's image into the game and answers to client movements (in two dimensions), although, was the astonishing success. See me at: http://AapakariBlog.com !Follow http://www.twitter.com/aapakari – http://www.linkedin.com/in/anttiaapakari 18
  • 19. !  The release of Nintendo's Wii scheme, which values infrared sensors and accelerometers to pinpoint the player's hand place and orientation in 3D space, proposes the sea of change in the marketability of these devices. The hitting achievement of the buyer merchandise (i.e., the Wii) that makes use of tracking expertise evolved decades ago in AR labs bodes well for the broader adoption of these methods in approaching years. Recent attempts at buyer goods for haptic stimulation, such as Novint's Falcon, have arrive on the market and make likely exceedingly convincing tactile stimulation. See me at: http://AapakariBlog.com !Follow http://www.twitter.com/aapakari – http://www.linkedin.com/in/anttiaapakari 19
  • 20. See me at http://AapakariBlog.com Follow http://www.twitter.com/aapakari 20
  • 21. !  Perhaps the ultimate input apparatus won't reply to overt client behaviors at all but rather to physiological states made by the body and felt with electrophysiological and other notes devices. Numerous researchers are employed on so-called brain-computer interfaces that enable relentless updating of information in the virtual world based on meagre considered (using electroencephalogram data), changes in heart rate (using electrocardiogram data), skin conductance (using electrodermal answer data), and other indicators (e.g., cerebral body-fluid flow measured with functional near-infrared imaging). See me at: http://AapakariBlog.com !Follow http://www.twitter.com/aapakari – http://www.linkedin.com/in/anttiaapakari 21
  • 22. !  Brain-computer interfaces contain great potential for refurbishing capabilities to users without use of their limbs. Monitoring these data is also of great concern to those involved in augmented cognition, which is the branch of human-computer interaction research worried with advancing learning and performance in computer- based tasks by making use of physiological states such as fear, boredom, or lack of attentional capacity. As with the other technologies recounted above, latest efforts have been made to commercialize headsets capable of notes brain and sinew activity for use in brain-computer interfaces. As with the video-game rise, improved concern and vigorous research activity are conclusions probable to pursue from widespread commercial adoption of these stimulating new AR technologies. See me at: http://AapakariBlog.com !Follow http://www.twitter.com/aapakari – http://www.linkedin.com/in/anttiaapakari 22
  • 23. !  According to Moorcroft, one forecast proposes Augmented Reality marketing expending will increase from an estimated $6 million in 2008 to $350 million by 2014 and earnings from AR wireless telephone apps could strike $2.2 billion by 2015. This means marvellous possibilities await expertise entrepreneurs and established retail companies to conceive and apply this burgeoning area of high-tech marketing in alignment to advance their proftis in the future. See me at: http://AapakariBlog.com !Follow http://www.twitter.com/aapakari – http://www.linkedin.com/in/anttiaapakari 23
  • 24. !  For instance, Ralph Lauren retail shops in London and New York lately underwent the virtual makeover apparently disappearing for the twosome instants before their customer’s eyes only to reappear instantaneously with the virtual fashion display, “followed by the 4D know-how of the polo pony hurrying out of the construction façade, and demolishing the construction in the method, finish with the waft of perfume blasted out into the gathering to entire the 4D imagery." See me at: http://AapakariBlog.com !Follow http://www.twitter.com/aapakari – http://www.linkedin.com/in/anttiaapakari 24
  • 25. See me at http://AapakariBlog.com Follow http://www.twitter.com/aapakari 25
  • 26. !  As another example of this new occurrence, Boucheron of Paris launched an augmented reality know-how through their website in November 2010. Through the use of the consumers’ own webcams, the purchaser can trial on an assortment of Boucheron’s elegant watches or rings while in the solace of their own home. In this way, the clientele can get the sense of how the merchandise examines on them before placing an alignment or narrow down their alternatives before going down to the shop to make the final selection. See me at: http://AapakariBlog.com !Follow http://www.twitter.com/aapakari – http://www.linkedin.com/in/anttiaapakari 26
  • 27. !  The blast in smartphone sales has challenged the imaginations of creatives to arrive up with marketing ideas tailored for the wireless space. Along with location-based marketing, augmented reality applications really came into aim for many brands, from luxury companies to small enterprises in 2010. !  Indicatively, according to numbers from ABI Research, the market for augmented reality (AR) in the US alone is anticipated to strike $350m (£218m) in 2014, up from about $6m (£3.8m) in 2008. Marketers trial to engage buyers with relevant content and interactive knowledge making the most of the “wow” factor of the relatively new communication tools. The inquiry is has AR marketing managed to augment into certain thing really helpful for both marketers and buyers or will its hype fizzle out like cheap champagne? See me at: http://AapakariBlog.com !Follow http://www.twitter.com/aapakari – http://www.linkedin.com/in/anttiaapakari 27
  • 28. !  Brands in 2010 have utilised AR expertise for utility-based and innovative applications that amplify the clientele know-how, managing to engage an increasingly broader audience. Let’s take the gaze at this years most talked about case studies. !  Adidas Originals Augmented Reality Game Pack: Adidas turned Originals sneakers into the game command apparatus by adding an AR cipher on the shoe’s tongue. When held in front of the webcam, the cipher presents access to the number of distinct interactive games on Adidas website which the players can navigate with their shoe. See me at: http://AapakariBlog.com !Follow http://www.twitter.com/aapakari – http://www.linkedin.com/in/anttiaapakari 28
  • 29. !  Toyota enabled car enthusiasts to create the virtual track, by publishing off special markers to place around, and take the virtual Toyota Auris for the virtual check track. They also could record their check drives and share the clips on social networking sites, as well as the Auris microsite. !  Toyota suggested the reward for the most innovative track with the victor obtaining the super-deluxe dwelling entertainment scheme to encourage the larger participation. See me at: http://AapakariBlog.com !Follow http://www.twitter.com/aapakari – http://www.linkedin.com/in/anttiaapakari 29
  • 30. See me at http://AapakariBlog.com Follow http://www.twitter.com/aapakari 30
  • 31. !  AR blends the input and yield from the variety of sensors and displays to create the psychological know-how of actually being in some other, virtual place. Ongoing research and development have produced in myriad new apparatus for supervising body-based behaviors and for giving increasingly realistic information to our visual, auditory, and other sensory systems. !  The increasing availability of AR expertise has directed to its adoption in the broad range of application areas. (Hawkins, 2005, 159) AR enables enhanced perspectives on technical inquiries, safe and engaging learning environments, new avenues for medical diagnosis and rehabilitation, and, of course, profoundly engaging entertainment experiences. See me at: http://AapakariBlog.com !Follow http://www.twitter.com/aapakari – http://www.linkedin.com/in/anttiaapakari 31
  • 32. !  With the latest widespread adoption of portable buyer goods such as camera telephones, GPS receivers, and the like, AR is set to break free from its stationary origins and start populating our natural natural environment with valuable location-based information, perhaps conveying with it the new wave of exploration and excitement. !  Welcome 2011! See me at: http://AapakariBlog.com !Follow http://www.twitter.com/aapakari – http://www.linkedin.com/in/anttiaapakari 32
  • 33. See me at http://AapakariBlog.com Follow http://www.twitter.com/aapakari 33
  • 34. !  Harders, M. (2008). Surgical scene generation for virtual reality based training in medicine. London: Springer !  Hawkins, D. (2005). Virtual reality and passive simulators: The future of fun. In F. Biocca, ed. & M. R. Levy (Eds.), Communication in the age of virtual reality (pp. 159–189). Hillsdale, NJ: Lawrence Erlbaum !  Lombard, M. and Ditton, T.(2008), At the heart of it all: The concept of presence. Journal of Computer-Mediated Communication vol. 3 no. (2) . Retrieved November 12, 2008, from http:/ / www.ascusc.org/ jcmc/ vol3/ issue2/ lombard.html !  Milgram, P. and Kishino, A.(2005), Taxonomy of mixed reality visual displays. IEICE Transactions on Information and Systems, E77-D pp. 1321–1329. !  Schofield, Elizabeth. (2010). Potential Opportunities in Augmented Reality. !  Sheila. (2010). AR marketing growing. Shaping Tomorrow.com. !  Sherman, B. , & Judkins, P. (2003). Glimpses of heaven, visions of hell: Virtual reality and its implications. London: Hodder & Stoughton !  Steur, J. (2005). Defining virtual reality: Dimensions determining telepresence. In F. L. Biocca (Ed.), Communication in the age of virtual reality. Hillsdale, NJ: Lawrence Erlbaum !  http://thenextweb.com/socialmedia/2010/12/13/augmented-reality-marketing-in-2010-and-beyond/ !  http://www.associatedcontent.com/article/5597592/augmented_reality_marketing_the_next.html Moorcroft, !  http://www.augmentedplanet.com/2010/07/marketing-tips-for-augmented-reality-developers/ !  http://www.reelseo.com/augmented-reality-marketing/ !  http://www.socialmediatoday.com/alex-smith/242184/5-benefits-augmented-reality-marketing See me at: http://AapakariBlog.com !Follow http://www.twitter.com/aapakari – http://www.linkedin.com/in/anttiaapakari 34