This document discusses augmented reality (AR) and its potential applications in education. It defines AR as a live view of the real world that is augmented by computer-generated information. Examples of AR include using markers, QR codes, location data, and gestures. The document explores how AR could be used for discovery, skills training, spatial learning, impossible interactions, and augmented reading. It provides examples of AR education projects and tools for creating AR content, suggesting AR has potential to enhance learning experiences.