2. In what ways does your media product use, develop or challenge forms and conventions of real media products? Music video
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4. Links between visuals and track. In this screenshot you can see the actor putting his hands up as if to say ‘I give up’. We analysed Goodwin's theory and identified that we should make our product have a concurrent link between the track and the visuals. This links the visuals and the track as the song at this point represents a person giving up and the visuals represents the character giving up as he can not find the girl he is pursuing. This point in the video shows a successful link between the Visuals and the verbal as it is most present and recognisable at the time.
5. Setting/location In our research Buskers we identified that it usually takes place in a town centre or a village, against the backdrop of an old style building on a busy street. One of the narratives the story stars a Busker, the setting allows us to represent the typical ideology of a busker to the audience and allows the narrative to be realistic and believable.
6. Costumes and props When choosing costumes and props we were able to target the audience effectively by dressing the actor in skinny jeans and a smart Barbour jacket, this represents him as an indie style person and fits in with our target audience. Also the black and white represents the band as retro indie . De-saturating the colours links with the greyscale used in the ancillary tasks. I think we were successful in portraying the character as a typical busker as the props we used allowed us to follow the semantic field of a busker: the hat for money to be dropped in and the acoustic guitar , allowing the audience to identify the busker and the town scene.
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10. In what ways does your media product use, develop or challenge forms and conventions of real media products? Digipak and magazine